Dice of Crowns is a fast paced blend of luck and strategy.
Basic play captures the conflict of a war of houses scrambling for succession, through how 7 Dice are rolled and change hands. Alliances are made and betrayals occur until an ultimate ruler is crowned!
Deceptively simple to learn, advanced play offers deeper strategic choices, allowing players to meddle with fate, up end possible victories, and thwart betrayal.
Dice of Crowns is a fun, quick dice game with a lot of ‘take that’ thrown into it.”Jonathan H. Liu, Geek Dad | https://geekdad.com/2016/05/dice-of-crowns/
You will like this game if you enjoy dice games. The theme involves crowns and betrayal which is always fun. If you want to try a dice game with imaginative mechanics.Indie Tabletop | http://indietabletop.net/dice-of-crowns/
Dice of Crowns vanquishes it’s foes and claims the gaming throne… Those of you who follow our game reviews know I love a quick, portable game and this definitely fits the bill.John Haremza, Legends of Table Top | http://www.legendsoftabletop.com/?p=1601
Winner of the 2016 People’s Choice Northwest Luci Award!
It lets everyone play with their fangs out, backstabbing all over the place, but always moving the game forward.Gameosity | http://gameosity.com/2016/06/20/dice-of-crowns-kickstarter-preview/
I’m really looking forward to this one as it’s a dice game with player interaction and take that mechanics, while still being light and easy.The Casual Meeple | https://casualmeeple.wordpress.com/2016/06/19/kick-it-4/
If you’re a fan of games like Zombie Dice or Dragon Slayer Dice or even Dungeon Roll.. BUY-THIS-GAME! It may completely replace Zombie Dice for you…The Kentucky Board Gamer | http://kybg.blogspot.com/p/blog-page_15.html
Betrayal & the Right of Succession
Each die holds one each of Dagger and Crown. The opposing sides of every engagement. Three crowns can earn a claim to the kingdom by Right, but three Daggers will foil your hopes for the turn.
Distributing Daggers to opponents carefully during off turn rolls can spell the difference between victory, and defeat. With fleeting alliances coming, and going with the ease of expediency.
Scrolls & Fate
Two Skulls, and two Scrolls decorate the faces of each die. Skulls are one path to victory, with five earning a claim to the kingdom by Fate.
Scrolls represent dangerous dealings you must under take with the Rival houses. Rivals roll the Scrolls given to them in their off turn.
Fate could favor you, returning a skull to your hand, leave a crown in the Rival’s hand, or offer them the chance to betray another house. Will it be you?
7 Dice, 24 Claim Tokens, 10 Fate Tokens, Instructions, Crown
- 7 Custom Dice ( 16mm, Engraved )
- 24 Claim tokens ( 15mm round, plastic, Engraved )
- 10 Fate Tokens ( 15mm round, plastic, Engraved )
- 3D Royal Crown ( ~30mm x 15mm, Molded Plastic )
- Instruction Sheet ( ~160mm x 40mm, near-indestructible Revlar paper )
- Game Tin ( 95mm x 60mm x 23mm, painted and embossed )