Dice of Crowns

Designers: Brander “Badger” Roullett, Sean Epperson
Artists: Darrin Michelson, Kris Quistorff

Roll the Dice! Backstab Friends! Seize the Crown! A fast-paced blend of luck and strategy.

15-20 mins
Game
Length

8+
Ages

2-6
Players

Light
Game
Weight

About the Game

Dice of Crowns is a fast paced blend of luck and strategy.   It captures the conflict of a war of houses scrambling for succession, through how 7 Dice are rolled, and change hands. Deceptively simple to learn, advanced play offers tricky choices, allowing players to meddle with fate, up end possible victories, and thwart betrayal.

Betrayal & the Right of Succession

Each die holds one each of Dagger and Crown. The opposing sides of every engagement. Three crowns can earn a claim to the kingdom by Right, but three Daggers will foil your hopes for the turn. Distributing Daggers to opponents carefully during off turn rolls can spell the difference between victory, and defeat. With fleeting alliances coming, and going with the ease of expediency.

Scrolls & Fate

Two Skulls, and two Scrolls decorate the faces of each die. Skulls are one path to victory, with five earning a claim to the kingdom by Fate.

Scrolls represent dangerous dealings you must under take with the Rival houses.  Rivals roll the Scrolls given to them in their off turn.  Fate could favor you, returning a skull to your hand, leave a crown in the Rival’s hand, or offer them the chance to betray another house. Will it be you?

7 Dice, 24 Claim Tokens, 10 Fate Tokens, Instructions, Crown

  • 7 Custom Dice
  • 24 Claim Tokens
  • 10 Fate Tokens
  • 3D Royal Crown
  • Instruction Sheet
  • Game Tin

Advanced Play

In advanced play a player may choose between chasing three crowns and a claim to the kingdom, or accepting three skulls as a Token of Fate. Fate Tokens can in turn be expended to reroll dice, and change the course of the game. Saving you, or striking back against a rival.

Full Rules can be read here from the prototype phase.

A gameplay video courtesy of Late Night Table Top:

Dice of Crowns – Full Playthrough & Tutorial by Latenight Tabletop

They almost got the rules right, but more important they had fun!

A nice video review by Sit Down Standard.
Dice of Crowns Unconventional Review+ Tutorial by Indie Tabletop

NOTE: To avoid confusion something we are working on being clearer about in the rules: “SCROLLS MUST be delivered to RIVALS to roll before the ACTIVE turn continues, and before tokens are earned. They may be divided as the ACTIVE player sees fit.”

Review and interview on Legends of the Table Top:

Review on GeekDad.com:

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